kemical

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Windows 10 will see the release of DX12 which like AMD's Mantle see's the bulk of work spread across all the CPU's cores instead of just the first core taking all the brunt.

Now with the latest update of 3DMark (you'll need a full licence) users can see for themselves what a major change DX12 has the potential to bring.
3DMark Basic Edition Download v2.31.8385

You'll need the latest version of Windows 10 Preview Build 10041.
Windows help and learning

You will also need to use the GPU driver supplied by Windows Update as this is DX12 capable.
Nvidia:
349.90 WDDM 2.0 Also available here:
Link Removed

AMD:
15.200.1012.2 WDDM 2.0 Also available here:
15.200.1012.2 WDDM2.0 driver for win 10 64bit

Here's some screenshots from my testing:
An image from 'Benchmarking DX12'. API Overhead Test shows DirectX 12 vastly outperforms DirectX 11 single and multi-thread draw calls.


An image from 'Benchmarking DX12'. API Overhead Test shows DirectX 12 vastly outperforms DirectX 11 single and multi-thread draw calls.


Guru3D also has a short article which details a little further on the aspect of this new API:
Quick test: DirectX 12 API Overhead Benchmark results

As you can see above my GPU certainly isn't the latest and anyone owning either Fermi (Nvidia) or GCN (AMD) based GPU will be able to run this bench.
 

Last edited by a moderator:
It looks like the test will not run with SLI turned on.

An image from 'Benchmarking DX12'. CPU usage and specs of an Intel i7-4771 with GPU API overhead test results shown.
An image from 'Benchmarking DX12'. CPU usage and specs of an Intel i7-4771 with GPU API overhead test results shown.
 

Last edited by a moderator:
Looking good Clark although I'm not sure whether SLI will come into it as really it's testing draw calls from the CPU.
 

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